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Firefly - The Witching Hour App

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Background

The client sought to create an offline mobile game that offered an immersive and engaging experience for users. The challenge lay in designing a game that was both engaging and challenging, while also being playable offline. We needed to create a compelling narrative that could be experienced without external data or resources. Additionally, balancing the difficulty level to ensure a satisfying experience for players was crucial.
  • GoalsGoals
    • To develop a narrative-driven game that could be played without an internet connection.
    • To create a scenario where the player acts as an advisor, guiding a character through a perilous situation.
    • To implement a question-and-answer format where the player's choices directly impact the outcome.
    • To ensure that incorrect choices have significant consequences, potentially leading to the character's demise.
  • SolutionsSolutions
    • Offline gameplay: The game is designed to be fully playable without an internet connection, allowing users to enjoy the experience anytime, anywhere.
    • Narrative-driven gameplay: The core of the game is a captivating story where the player takes on the role of an advisor, guiding a character through a perilous situation.
    • Question-and-answer format: The player's choices are made through a series of questions and answers, directly impacting the outcome of the story.
    • High-stakes decisions: Incorrect choices have significant consequences, potentially leading to the character's death. This creates a sense of tension and urgency throughout the game.
    • Immersive atmosphere: The game incorporates a haunting atmosphere to enhance the storytelling experience, creating a sense of isolation and danger.
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